![]() The combat is entirely based on you, the player knowing how to effectively stop your opponents from attacking you, whilst breaking their defenses and exploiting weaknesses, not all characters start off good and require significant monetary investment before they become good, not to mention failure to prepare for boss fights, not having the perfect team to counter bosses makes for a very frustrating time, prepare to be annoyed at cheap mechanics and overpowered enemies. ![]() Good story although tropey as heck and even somewhat cliche but once again, the typical predatory gatcha system that Pro's Story is passable, if cliche Characters look good Fluid combat Con's Combat is a gatcha trap Spreadsheet style turn based combat Far too many currencies Predatory monetization Cannot skip animations or cut scenes Low content Typical toxic community Good story although tropey as heck and even somewhat cliche but once again, the typical predatory gatcha system that plagues the game, the turn based combat is atrocious and so overtuned, bosses are exceptionally cheap and boring, of the worst calibur often having multiple turns to your one and if you don't have the correct team lineup and/or even levelled appropriately you have no chance to beat them and guess what comes into play to help? Whilst indirectly pay to win, the better definition here would be pay to compete and even progress efficiently. ![]()
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